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 Returning projectiles pierce all targetspoe returning projectiles 00 sec Critical Strike Chance: 5

1. Fury Valve lets us scale the number of split projectiles by simply scaling added projectiles (GMP, Greater Volley, Dying Sun, etc. It reminds me a bit of the Charged Bolts skill from Diablo 2, although it has a very different mechanic. POB: build concept is not originally from me (Please see AZsrr Youtube channel). However, this is not its only feature. 21. With awakened fork allows for projectiles that have forked to fork again. POE Anomalous Returning projectiles Wicker Man Spectre. These shards can also hit the primary target in addition to the main projectile, resulting in 75% more damage. That's what I get for thinking about this at 4am. This is a major damage and quality of life improvement. Return. (PoE Trial of the Ancestors 3. In Path oF Exile (PoE), the Molten Strike is a mechanically interesting skill that can have good damage scaling. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. Skills gems that create projectiles usually have the Projectile or Bow gem tag. All projectiles have a speed, which can be altered by Projectile Speed modifiers. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. POB: build concept is not originally from me (Please see AZsrr Youtube channel). If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. Jul 27, 2011 - Sept 30, 2018. That’s the order. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile DamageIn some cases, projectiles may return to their point of origin, such as volcanic fissures or summoned entities, rather than directly back to the player. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a. A place to talk about POE builds, mechanics and interactions. Ice Spear is a cold spell that fires projectiles in sequence. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. 8. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Anomalous Returning Projectiles Support. Cost & Reservation Multiplier: 110% Requires Level 18 Supports projectile skills. In comparison, Freezing Pulse still has 4 additional. At the time, Nimis is basically the same thing but on an item. 5% increased Projectile Damage This. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). With a single word, a. Attack Damage: 38–44% of base. ↖ Implications for Projectile Builds1. 15. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. This build uses i. In 3. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. 5% increased Projectile Speed This is a Support Gem. 5 million and change - unless some new tech is found to further increase it. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. Once it's hit one target, a regular projectile cannot hit the same target again. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight PoE Projectiles 3. Both can be used with any projectile skill. Divergent Returning Projectiles Support is a new Dexterity Support Gem. (25–35)% increased Projectile Damage. Patch note: Simplified projectile returning. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Since that is out of way, is this combination a viable league starter and what ascendency will synergies the most with this skill. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Returning Projectiles Support is a support gem which causes projectiles to re. This means it fires 4 Projectiles per second. . 5m dps. It causes projectiles to return and pierce all targets while returning. Edit: my bad, it also shows without pierce later on, but only 2 hits. The TL;DR is that you can never do more than 35. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. Cons: Single Target: While the build offers solid Farming Poe Currency clear speed, its single-target damage might not be as potent as specialized bossing builds. Icon: R. 00 seconds Base secondary. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Incidentally, projectiles have different lists of enemies hit that prevents shotgunning and chaining to the same enemy for before and after they started returning. Now returning projectile can't shotgun if initial projectile couldn't do it (barrage shotguns, simple split arrow won't shotgun anymore on return). 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. When it collides with something it will shatter,. Certain skills, like Molten Burst, may exhibit slight visual anomalies, where the projectile animation is fired twice when Vengeant Cascade is allocated. The arrows impact the ground in a line,. The projectile itself cannot hit, but the explosion of the projectile can. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. In addition, it increases your Dexterity by 36, but the real value is. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. For some builds, projectiles being able to pierce can be a drawback. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. Projectiles which. 5% increased Physical Damage Supported Attacks have 0. 5% increased Projectile Speed This is a Support Gem. 3/8. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. 5% increased Projectile Speed Projectiles from Supported Skills have 0. As it goes with any random build - there are no problems with trash mobs. That's 1+3+9+27 = 40. If the return projectiles from this ring work the same way it could be insanely strong. Golden Oil; Buy PoE Currency Cheap. Projectiles have (0–20)% chance to Return to you. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. Caught projectiles spiral outwards when you use Whirling Blades and do not return. if they are mobile its a lot less than that. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. 22, Lightning Trap Saboteur. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Chain + 2 projectiles + Focal point + Gathering winds. I count about 50% of builds on poe ninja using a projectile tag skill. Returning Projectiles Support Supports projectile skills. Projectiles from Supported Skills Pierce all Targets while Returning. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. 487=1. Returning Projectiles Support is not implemented properly in PoB. Returning Projectiles Support. Cobra Lash has been added to the game. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Quality 23. Server: PC, Xbox, PS. Edited: who on earth put B on the left. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. . 00%. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. 60 sec Critical Strike Chance. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. Level: (1-20) Cost: (6-23) Mana. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. It does not grant a bonus to your. The projectile returns to the original firer. Throws a copy of your weapon as a projectile at enemies. Eye: The large "main Projectile" you fire, where the small ones fire off Splinters: The smaller projectiles that fire from the eye The numbers on eow seem dissappointing at first: You have to hit multiple splinters in a single cast for the spell to be better than for example freezing pulse. Now Lightning Arrow got even more with its Vaal version, that is awesome to kill bosses. Nimis really is a boon specifically. Returning Projectiles Support is a support gem which causes projectiles to re. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted Ailments to have less Duration. Jul 27, 2011 - Sept 30, 2018. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. Only one projectile behaviour can be applied each time a projectile hits a target. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. Members Online. As the projectile travels, it repeatedly applies a. Projectiles from Supported Skills Return to you. Open menu Open navigation Go to Reddit Home. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Buy. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. PoEDB provides things come out each league, as well as items, uniques, skills and passives. It does not grant a bonus to your character, but to skills in sockets. Projectiles from Supported Skills Return to you. Requires Level 4. Returning Projectiles Support Support, Projectile. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. Attack Damage: 125–165% of base. Fork has third priority for projectile behaviors, preceded by #1 Split, #2 pierce, and followed by #4 chain and #5 return. Skill functions and interactions. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. Supported Skills deal 0. Divergent Venom Gyre - Our primary skill, Throws projectiles that deal elemental damage. Far shot does not have ANY wording, the Far Shot passive literally just says "Far Shot". You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. A place to talk about POE builds, mechanics and interactions. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. Forking Salvo. Projectiles won't interact with enemies that have already interacted with projectiles from that set of projectiles (ie ones created at the same time from the same skill use, or the returning projectiles from the same skill use which is considered a different set). In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. Hertzdonut2 is correct. This thread has been automatically archived. Cast Time: 0. Therefore the way Nimis worked last league allowed the returning split projectiles to. ninja is not affiliated with or endorsed by Grinding Gear Games. This is not even factoring in its utility for map clear and QOL. In the case of Ball Lightning which has a lifetime, you'll need to get some projectile speed to notice it return when firing into the void. It causes projectiles to return and pierce all targets while. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. Only one projectile behaviour can be applied each time a projectile hits a target. If you don’t have the first three and when your projectile hits an enemy it will return to you. also there is some threshhold (between 90% to 160%. Vaal Venom Gyre is a Vaal skill gem. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Projectiles from Supported Skills Return to you. Attack Speed: 120% of base. Projectiles will travel a random. This was noted on the Fury Valve page of the wiki (the other source of projectile splitting), but not on the Sniper's Mark page or the Projectile page. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. The order is Split > Pierce > Chain > Fork > Return. So with two two flame walls you can split each projectile into 4. Also from personal experience IS favors phys bows (which are a bit more expensive) and heathshiver and has strong single target. Nemesis 3 WILL return in all of its glory. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. Requires a Dagger or. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Nimis changes from "Projectiles Return to you at end of flight" to "Projectiles Return to you". Attack Damage: 125–165% of base. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. Fury Valve absolutely should not be used in any other scenario. . Supports projectile skills. Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. 98=4. -Venom Gyre fires a returning Projectile that can be taught, Returning Projectiles deal 75% less damage. Changes to aoe also doesn’t seem to affect the distance either but just the radius of the projectile’s explosion. 2. Stay sane, Exile! Path of Exile 3. . 4. Wiki wiki. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. Spell Echo Support Supports spell skills, making them repeat when. The order of operations for projectiles: Pierce --> Fork --> Split --> Chain --> Return. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. Divergent. This can only be done with the hydrosphere gimmick. It makes your projectiles return to you after their flight, but it makes them go in random directions too. After the nerf to Vengeant Cascade, Return Projectiles Support was born. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). With sniper's mark splitted projectiles will also return. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. So for a skill like Lightning Arrow, it's already decent, potentially very good. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Whereas in an open area like Sirus arena, the projectile returns in a short time. Critical Strike. its a good support for straight up damage (39% more). 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. Explore economy and build overviews for the action role-playing game Path of Exile. 13 version of harvest WILL be added back in game. Now all effects that cause projectiles to return do so in any case that they can. Continue reading "PoE Projectiles. Venom Gyre Fires a returning projectile that can be caught. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 0 Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. 22. Requires a Dagger or Claw. Flavour Text: Too much of something is bad enough; too much of nothing is just as tough. Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana. 50 % of physical converts to lightning damage, so your lightning dmg is 500. Limit it to lvl 2, quality 20. 1Skill functions and interactions. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Projectiles from Supported Skills Pierce all Targets while Returning. 2. Projectiles cannot chain back to a target it has already hit. 98 seconds, 40. Endless Munitions Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). Simplified projectile returning. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Returning Projectiles Support Gem: Projectiles return to you, piercing all targets but deal 70% less damage. 1. 5% increased Projectile Speed This is a Support Gem. Corrupted Yes. It’s too early to say anything at the moment. • 8 mo. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. Numbers will look weaker than the build realistically performs. Tag:. if you have space to run it, you probably should. Last league I really wanted to try out this mechanic but I wasn’t able to afford the nimis ring. Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. Wiki wiki. . Projectiles Return to you at end of flight. 60 sec Critical Strike Chance: 5. It does not grant a bonus to your character, but to skills in sockets connected to it. Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. They disappear if they reach a distance of over 150. Projectiles with AoE hits on expiration (Caustic Arrow, Fireball, and Creeping Frost, to name some) are able to "shotgun" their AoE even with projectiles split from Sniper's Mark. PoE Returning Projectiles Support. 0. Actually I have a trapper Deadeye that I use Nimis on, so in rooms the icicles return and hit the enemy on top of the traps. Projectiles Pierce > Fork > Split > Chain according to mark. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Versatility: The use of the returning projectile support instead of Vengeance Cascade showcases the build's adaptability and versatility. 83 multiplier)None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. it'll follow the same rules as most everything else that triggers. Molten Strike + Returning projectiles league start. Tag: Support, Projectile. It causes projectiles to return and pierce all targets while returning. Requires Level 38. 22In this video I go over a potential use for the new Return Projectile Support that. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. The best you could do is shoot something like 5 projectiles and have a chance to. 61% less damage returning is 39% more damage overall and it takes up the 6 gem slot without Nimis. 3. That being said projectiles returning is always the last step so chain would not work again after a. Returning proj makes the difference even more clear. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. It probably wouldn't at all, since the projectile needs to actually impact something to return, and FP has 100% pierce. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. 3Gem quality. Projectiles from Supported Skills Return to you. With all those returning projectile shenanigans that Crucible brought, we now live in the time of archers. Chaining off hydrosphere will proc secondary skill effects, including Spectral Shield Throw (SST)'s secondary shard projectiles. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness. *edit: other small difference, LMP's 20q is 10% inc attack and cast speed, volley's is 20% inc proj damage. Uniform Return Speed When the projectile reaches max range and starts to return the projectile will slowly accelerate from a standstill until reaching your character, this completely ignores any increases and decreases to projectile speed. Added a new Dexterity / Strength Support Gem. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. 80 sec Critical Strike Chance: 5. 21 Simplified projectile returning. Server: PC, Xbox, PS. At 10+ projectiles the diminishing return is TERRIBLE without the perpendicular enchant, this because projectile count just increases the length of the line, so at 10+ arrows the line just gets super long and most of it will fall off target, even on big bosses. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. 22 In this video I go over a. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Nerf after nerf has left PoE in a state where weapons that don't reach at least 80% of the maximum achievable DPS are pretty much DOA due to the pressure to spec such a ridiculous amount of gear and points into defenses to survive unreactable oneshots. Vengeant Cascade makes projectiles come back to you, hitting mobs again. The mode, introduced as the main theme of the 3. Return is the only projectile mechanic that can shotgun, as all returning projectiles are essentially treated as having come from a target. Sources of returning projectiles include: Spectral Throw. Anomalous Faster Projectiles Support. ago. Cost & Reservation Multiplier: 150%. So a build using all of the nodes on the passive tree increasing projectile speed had the same return. 2. Hey guys, cast on crit ice spear occultist build is here. The explosion of the. The target it returns from is added to both lists. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. Payment: Visa, PayPal, Skrill, Cryptocurrencies. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. 7 million DoT DPS to a single target. Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre Venom Gyre Attack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Acquisition. 55%+ projectile speed. Power Charge On Critical Support Supports any skill that hits enemies. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++. Roughly 3,5x-4,5x Splinters to give a range. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Cost: 5–7 Mana. So i guess it would be difficult to maximize the dmg. Lightning Strike is the primary source of damage for this build. Payment: Visa, PayPal, Skrill, Cryptocurrencies. 3) x 0. If the build is speculative (i. With this guide, you should have a higher level. Projectiles from Supported Skills deal 61% less Damage while Returning. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Now all effects that cause projectiles to return do so in any case that they can. Trap, Critical, Spell, Projectile, Lightning. Base duration is 12. "Projectiles from supported skills deal less damage" Sounds the same to. The next three uniques are Sanctum League exclusive uniques and have already been discovered by the community!As for the returning projectiles, we will have to test it in 3. 15% increased Projectile Speed.